From: Elliott Oti Newsgroups: comp.os.msdos.djgpp Subject: Re: Which graphics library is better? Date: Wed, 23 Oct 1996 13:14:02 -0700 Organization: Academic Computer Centre Utrecht, (ACCU) Lines: 30 Message-ID: <326E7C8A.113F@stud.warande.ruu.nl> References: <01bbc0ce$e6776180$88015838 AT peterstb DOT usps DOT gov> NNTP-Posting-Host: warande1078.warande.ruu.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp B. Peterson wrote: > > Can anyone briefly explain the differences in some of the different > graphics libraries and which is better to use? > Like... JLib, Allegro, etc. > > Thanks > Bruce Jlib : Target : multiplatform game programming Users : primarily people who want the same graphics code to compile on Linux and Dos without changes. Offers : graphics primitives, blitters, palette and sprite functions + some extra's Speed : Reasonable. My opinion : Use it if you really want portable code. Otherwise use Allegro. Allegro : Target : DOS game programming Users : people who want to code games with multiple graphics resolutions, VESA support etc. Offers : mode 13h, tons of Mode X's, VESA 1.2 & 2.0 support, some individual chipset support, graphics primitives, sprites, blitters, GUI, timers, MIDI, digital sound, etc etc etc. MikAlleg offers mod-player support. Speed : In some cases, great. My Opinion : For scrolling & platform games, seek no further. For 3D texture-mapped games, raycasting or heightmapping it can be used but I don't advise it. Elliott