Xref: news2.mv.net comp.os.msdos.djgpp:8537 From: "John M. Aldrich" Newsgroups: comp.os.msdos.djgpp Subject: Re: Gates Plague Date: Wed, 11 Sep 1996 21:47:00 -0700 Organization: Three pounds of chaos and a pinch of salt Lines: 36 Message-ID: <323795C4.1EAF@cs.com> References: <32375FDA DOT 332C AT xnet DOT com> NNTP-Posting-Host: ppp211.cs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: Stephen Laisch DJ-Gateway: from newsgroup comp.os.msdos.djgpp Stephen Laisch wrote: > > I want to create a demo/small game just for personal pleasure and was > told to avoid Visual C++ like the plague and instead to use DJGPP (which > I suppose has earned some reputation due to Quake) > > Can someone point me in the direction of the nearest site so I can > download this perhaps? The best place to download djgpp is from the following site: ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp The latest version of djgpp is in the directories which start with v2. You need to download and read the 'v2/readme.1st' file before getting anything else, as it tells you which files you need to download. I also HIGHLY recommend downloading the file 'v2/faq201b.zip', which contains the djgpp Frequently Asked Questions list. Since djgpp is a 32-bit DPMI compiler, there are quite a few differences between it and compilers like Turbo/Borland/Visual C++. The first 5-6 sections of the FAQ discuss these differences and many other pitfalls you may encounter when switching to djgpp. Good luck! John -- John M. Aldrich, aka Fighteer I -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS d- s+:- a-->? c++>$ U@>++$ p>+ L>++ E>+ W++ N++ o+ K? w(---) O- M-- V? PS+ PE Y+ PGP- t+(-) 5- X- R+ tv+() b+++ DI++ D++ G e(*)>++++ h!() !r !y+() ------END GEEK CODE BLOCK------