Xref: news2.mv.net comp.os.msdos.djgpp:8030 From: Tom Wheeley Newsgroups: comp.os.msdos.djgpp Subject: Re: DPMI Problem Date: Wed, 28 Aug 96 21:13:44 GMT Organization: City Zen FM Lines: 20 Message-ID: <841266824snz@tsys.demon.co.uk> References: <01bb9398$4f442a40$0100007f AT hiway DOT co DOT uk DOT hiway DOT co DOT uk> Reply-To: tomw AT tsys DOT demon DOT co DOT uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On 27 Aug, in article <01bb9398$4f442a40$0100007f AT hiway DOT co DOT uk DOT hiway DOT co DOT uk> mark DOT gilbert AT pop3 DOT hiway DOT co DOT uk "Mark Gilbert" wrote: > I too am having a similar problem, except when I run my game under DOS I > get a segment address fault and I don't know what the hell you do with the > register info it spools out. It seems as if Windows95's DPMI is able to Compile with the -g switch, then with the `garbage' still on the screen type `symify progname', where progname is the name of your program. (no .exe) Very useful :) ..splitbung http://www.tsys.demon.co.uk -- Computer manufacturers have been failing to deliver working systems on time and to budget since Babbage [jim AT sbil DOT co DOT uk]