Xref: news2.mv.net comp.os.msdos.djgpp:7922 From: "Mark Gilbert" Newsgroups: comp.os.msdos.djgpp Subject: Re: DPMI Problem Date: 27 Aug 1996 13:51:30 GMT Organization: UUNet PIPEX server (post doesn't reflect views of UUNet PIPEX) Lines: 27 Message-ID: <01bb9398$4f442a40$0100007f@hiway.co.uk.hiway.co.uk> References: NNTP-Posting-Host: ak087.du.pipex.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Paul Bunkham wrote in article ... > Hello, > First of all thanks to all on the getting started message I sent, it was a > great help, however I now have another problem... > I downloaded an example file of how to generate voxel landscapes. I tried > to recompile the executable only to find that it crashed with a nice grey > screen when I ran it. I tried recompiling and ran the exe under Windows 95 and > it worked perfectly, I think it might be a problem with the DPMI server, > which under DOS is CWSDPMI, but I haven't a clue how to fix it. Can anyone > help? I too am having a similar problem, except when I run my game under DOS I get a segment address fault and I don't know what the hell you do with the register info it spools out. It seems as if Windows95's DPMI is able to handle the memory better or fixes illegal register calls without fussing. -- Mark Gilbert mark DOT gilbert AT pop3 DOT hiway DOT co DOT uk http://ourworld.compuserve.com/homepages/chris_gilbert_10/scissor.htm