Xref: news2.mv.net comp.os.msdos.djgpp:7725 From: root AT ursa DOT smsu DOT edu (Tony O'Bryan) Newsgroups: comp.os.msdos.djgpp Subject: Re: buffer -> screen transfers Date: 20 Aug 1996 18:41:05 GMT Organization: I need to put my ORGANIZATION here. Lines: 14 Message-ID: <4vd0s1$m76@ursa.smsu.edu> References: <320647A3 DOT 5827 AT cadvision DOT com> <3209b332 DOT 21898266 AT news DOT wolfe DOT net> <32141C89 DOT 5DB5 AT gbrmpa DOT gov DOT au> NNTP-Posting-Host: huwawa.smsu.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Leath Muller (leathm AT gbrmpa DOT gov DOT au) wrote: : If your not in the final development stages of your program, it ends up : OK to use the farnspoke etc routines because your not too worried about : speed. What I did, was wait until I knew my routines were debugged fully : (fully? yeah right... ;) and then used the __crt0_nearptr_enable (or : similar) flag at the start of my program to disable all memory : protection. : This has the advantage of not having to call the enable/disable calls : all the time, and increases the speed of video intensive subroutines a : LOT! Will __crt0_nearptr_enable allow a pointer to linear address 0xa0000 to directly access the video screen?