Xref: news2.mv.net comp.os.msdos.djgpp:5964 From: Tom Wheeley Newsgroups: comp.os.msdos.djgpp Subject: Re: djgpp v2 Date: Sun, 14 Jul 96 11:47:47 GMT Organization: City Zen FM Lines: 31 Message-ID: <837344867snz@tsys.demon.co.uk> References: <31E258CD DOT 7ADF AT i-link DOT net> <4s43ba$or7 AT access2 DOT digex DOT net> Reply-To: tomw AT tsys DOT demon DOT co DOT uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article <4s43ba$or7 AT access2 DOT digex DOT net> kfl AT access2 DOT digex DOT net "Keith F. Lynch" writes: > In article <31E258CD DOT 7ADF AT i-link DOT net>, > Brad Burgan wrote: > > Three cheers for id software, who wrote QUAKE, a groundbreaking new > > game, using DJGPP V2, and CWSDPMI. > > What did they write DOOM in? I can tell it was written in some kind > of C. I *believe* it was compiled with Watcom, judging by the DOS Extender used. My little chart runs vaguely thus: djgpp 1 go32 djgpp 2 cwsdpmi watcom dos4gw borland 32rtm microsoft Windows :) Seriously I have no idea. Do they have a 32 bit DOS compiler? ..splitbung -- * TQ 1.0 * #include /* The .splitbung super .sig system! */ #include main(){FILE *f;int c;char s[99];puts("fav .sig: ");fgets(s,99,stdin);strtok (s,"\n");f=fopen(s,"rb");while((c=getc(f))!=EOF)putchar(c);if(f)fclose(f);}