Date: Thu, 4 Jul 1996 16:27:20 +0200 (IST) From: Eli Zaretskii To: Jag Cc: djgpp AT delorie DOT com Subject: Re: Quake and Win95... In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Thu, 4 Jul 1996, Jag wrote: > This is what it does. I have a full screen game running. Push the F key and > I now have the Win 95 screen back up, with the activated function from > the F key. You mean `F' like the letter F (not F1 function key or something)? > That's whats funny. I too am installing a keyboard handler. It locks out > DOS fine, and Win 3.1, but not 95. Don't forget that the DPMI host (in this case, Win95) sees the keystroke *before* your program (who do you think makes happen the interrupt reflection from real to protected mode?). So in principle, it could act on a keystroke instead of passing the interrupt to your app. I just wouldn't expect it to do so for a key as simple as F... Do you install a protected-mode handler, or a real-mode one (or both)?