Date: Thu, 30 May 1996 17:47:06 -0700 (PDT) From: Jamul To: Eli Zaretskii Cc: djgpp AT delorie DOT com, Samuel Vincent , moskewicz AT MEM DOT po DOT com Subject: Re: COM port access In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Well, never did find the bug, unless it got confused by my desire for 8 bits AND a parity bit (how would I be able to read that in? two bytes?). But I stuck in the svasync library and WHAM, instant success. So, being a lazy American, I consider this project done. Thanks, Sam! If at first you don't succeed, use somebody else's library. As for why I used inline assembly - I find it's much easier to do that than to grep the proper syntax of a "registers" variable in C and so on. I love inline assembly - and the GAS syntax is natural to me, as I came from Apple IIgs programming in my youth. Though I could do with fewer percent signs. Thanks for all your help! If anybody wants to see some almost totally uncommented GCC source for a top-down gauntlet-like 2 player game, you are welcome to it. As for the game itself, maybe I'll make it slightly more entertaining and stick it on my web site. ***************************************************************************** * Jamul(ha-MOOL) aka Mike Hommel * "It's too bad that whole families have * * Head Honcho, Jamul Software * to be torn apart by something as simple * * mhommel AT trumpet DOT calpoly DOT edu * as wild dogs." - Jack Handy * * http://ppp110.callamer.com * * *********SPISPOPD VII: SPISHULK: THE SEARCH FOR BOUAPHA, COMING SOON!********