Xref: news-dnh.mv.net comp.os.msdos.djgpp:4483 rec.games.programmer:37690 From: markf AT morgan DOT ucs DOT mun DOT ca (Mark Fitzgerald) Newsgroups: rec.games.programmer,comp.os.msdos.djgpp Subject: Re: Anybody using DJGPP?? Date: 17 Jan 1996 05:09:32 GMT Organization: Memorial University of Newfoundland Lines: 32 Message-ID: <4di0ac$kp7@coranto.ucs.mun.ca> References: <4dbnpf$co9 AT tempest DOT symnet DOT net> <4dbo6q$co9 AT tempest DOT symnet DOT net> NNTP-Posting-Host: plato.ucs.mun.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp dnelson AT core DOT symnet DOT net (Dru Nelson) writes: > Basically, are you using DJGPP? Getting there... I'm (getting around to) working on a small graphics lib that I can use to write for both Linux and Dos32, through the use of DJGPP and GCC with their respective graphics libraries. > What problems do you have (or had) with DJGPP? None, really. Handles crashes really well, as far as I have seen. However, I have not completed a large project with DJGPP yet... > Where do people into DJGPP _and_ game programming hang out? Good question. I _guess_ they could hang our here if others wanted to talk. I'll gladly talk if it gets some discussion of DJGPP going (and maybe even Linux games programming? :)) > I tried about 2 years ago and had problems working with the interupts. > I have gotten the itch to use it again. GCC is just too comfortable. Agreed (re: GCC). As for interrupts, there's a file called sblast.zip or something that has some sample sound blaster code. Maybe this has the answer to the elusive problem you had two years ago? Mark -- --Mark Fitzgerald---markf AT plato DOT ucs DOT mun DOT ca-----http://www.cs.mun.ca/~markf-- "...they talk to fast and walk too slow chasing time from hour to hour i call the drinks and crush the flowers..." - PSB