Xref: news-dnh.mv.net comp.os.msdos.djgpp:4460 From: kshill AT cs DOT buffalo DOT edu (Kerry S. Hill) Newsgroups: comp.os.msdos.djgpp Subject: Need help building graphics engine Date: 17 Jan 1996 03:36:43 GMT Organization: University at Buffalo Lines: 11 Message-ID: <4dhqsb$94d@azure.acsu.buffalo.edu> NNTP-Posting-Host: gagarin.cs.buffalo.edu NNTP-Posting-User: kshill To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp I am in the process of building a game engine but can't figure out how to access the VGA card directly since DJGPP runs in protected mode. How do I do this? I would like to skip using function calls if possible, do I need assembly to do this? Any help would be greatly appreciated. This may have already been answered somewhere in the documentation but I am unable to find it, if it is could somebody tell me what file it is in? Thanks alot, Kerry