Xref: news-dnh.mv.net comp.os.msdos.djgpp:4019 Path: news-dnh.mv.net!mv!news.sprintlink.net!news.heurikon.com!news.dpc.net!novia!news.inc.net!news.sol.net!daily-planet.execpc.com!homer.alpha.net!uwm.edu!chi-news.cic.net!nntp.coast.net!zombie.ncsc.mil!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!jaxnet.jaxnet.com!usenet From: Wayne Newsgroups: comp.os.msdos.djgpp Subject: Re: Graphics in V2 Date: Sun, 24 Dec 1995 22:54:33 GMT Organization: Southeast Network Services, Inc. Lines: 20 Message-ID: <30ddda1c.1385043@news.aug.com> References: <4bfa5j$e1u AT supreme DOT pcug DOT org DOT au> NNTP-Posting-Host: ts1-10.aug.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On 22 Dec 1995 22:06:43 GMT, eyal AT ise DOT canberra DOT edu DOT au (Eyal Lebedinsky) wrote: >*Please* can someone answer the original question: how to access the full >(NOT linear) video memory as it was done in v1? > >In v1 you could access 0xb0000000 which was where your full video memory was. >When your card would not support linear memory, go32 will bank switch as >required (transparently, in response to page faults) so that it would >appear to the user as if the full video memory is there. > >Now with v2 the above address is not mapped, Where is it? At 0xA0000. The same place it is when you're using a REAL mode. You'll have to set up a conventional memory selector to access it. E-mail me if you'd like a little more info. Wayne