From: re7813ke AT meteor DOT uscolo DOT edu (Is this ship sinking?) Subject: Game Programming To: djgpp AT sun DOT soe DOT clarkson DOT edu Date: Wed, 7 Sep 1994 21:12:37 -0600 (MDT) Hi all, I am currently developing a role-playing game using bc 3.1 and was considering using djgpp for the job. I have read the faq and understand what I need to get to compile programs, but I wanted to know if anyone here had insight on what else I should get to complete my project. The game will support: 320x200 graphics, with multiple frames (semi-animations) Soundblaster and other (gravis ultrasound comes to mind since I have one) cards ipx support for multiple players in an adventuring party modem support (if you dont have a network, 2 players can play) c++ code what we need to develop under: support for 386max, QEMM (386max is what I run) a debugger (gdb prolly will do fine for this) an extender (for ease...does go32 support c++?) some kind of graphical multi-windowsystem for our interface (we can program this, but if its there) inline assembly (this is necessary unless the GRX libs suffice) I have alot of the code done, but at this point, it shouldnt be too much of a bear to port to djgpp. If I wait much longer, my code will be more BCC like than I would like it to be, but such is the dos world (Without djgpp). any suggestions would be greatly appreciated!!! Kevin re7813ke AT meteor DOT uscolo DOT edu