X-Recipient: archive-cygwin AT delorie DOT com X-SWARE-Spam-Status: No, hits=-1.8 required=5.0 tests=AWL,BAYES_40,RCVD_IN_DNSWL_LOW X-Spam-Check-By: sourceware.org Message-ID: <4C863765.40104@dronecode.org.uk> Date: Tue, 07 Sep 2010 14:00:21 +0100 From: Jon TURNEY Reply-To: cygwin AT cygwin DOT com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.9) Gecko/20100825 Thunderbird/3.1.3 MIME-Version: 1.0 To: cygwin AT cygwin DOT com CC: daviddoria AT gmail DOT com Subject: Re: OpenGL linking problems References: In-Reply-To: Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 8bit Mailing-List: contact cygwin-help AT cygwin DOT com; run by ezmlm List-Id: List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT cygwin DOT com Mail-Followup-To: cygwin AT cygwin DOT com Delivered-To: mailing list cygwin AT cygwin DOT com On 04/09/2010 17:29, André Bleau wrote: On 05/09/2010 00:16, David Doria wrote: >> Well, we need more info to help us help you. What kind of application are you trying to build? X11 or native? There are 2 ways to build OpenGL-related programs: >> >> 1- Using native OpenGL, with driver supported hardware acceleration. For that, you need some way to >> get a graphic device context. One portable way to do that is to use the GLUT library, provided by >> the opengl package that I maintain. Look at the doc in /usr/share/doc/opengl-1.1.0 to learn how to >> do that. >> >> The OpenGL implementation in that case is provided by Window's opengl32.dll. Cygwin's w32api package >> provides the headers and link library for that version of OpenGL. >> >> LD_LIBRARY_PATH has no effect if you go that way. >> >> 2- Using X11, which provides an opengl implementation. At one point, there was support for hardware >> acceleration; then, it went away; I don't know if it came back or if it is coming back "soon". I will let the maintainer of the libGL* packages answer questions you may have about it. You would better send them to cygwin-xfree at cygwin dot com . [1] discusses the differences between using OpenGL with WGL or with GLX. AIGLX should be back "soon", indeed :-) I've had precisely zero feedback on the test releases I've done, so I assume nobody is very interested in this feature, and it's very 2-steps-forward-1-step-back keeping the necessary patches to mesa libGL working, but hopefully it will make an appearance in Xserver 1.9 [1] http://x.cygwin.com/docs/faq/cygwin-x-faq.html#q-opengl-link-problems >> - André Bleau, Cygwin's opengl package maintainer. > > Hi André, > > I think I'm trying to build an X11 application - I'm trying to use a > library called VTK (http://www.vtk.org/). I don't believe it uses > glut, and I do see a bunch of X11 options in the CMake files. Even if > there is no support for hardware acceleration with this method, it > should still build, right? > > I do have C:\Windows\System32\opengl32.dll . I should also have the > w32api package because I installed all of the cygwin packages. > > Any other thoughts of things that would causes these linking errors? Since you don't give the link line which is causing the problem, I'd tend to assume the problem is [2] [2] http://cygwin.com/faq/faq-nochunks.html#faq.programming.linker -- Problem reports: http://cygwin.com/problems.html FAQ: http://cygwin.com/faq/ Documentation: http://cygwin.com/docs.html Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple