X-Spam-Check-By: sourceware.org Message-ID: <860934040609271706x2dfcab4fr37a6b11aac9b7f03@mail.gmail.com> Date: Wed, 27 Sep 2006 17:06:53 -0700 From: "Malcolm Nixon" To: cygwin AT cygwin DOT com Subject: Re: Bash 3.1.17(8) CR/LF problem MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline Mailing-List: contact cygwin-help AT cygwin DOT com; run by ezmlm List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT cygwin DOT com Mail-Followup-To: cygwin AT cygwin DOT com Delivered-To: mailing list cygwin AT cygwin DOT com Larry Hall (Cygwin) wrote: > But what you've described so far isn't adding up and my guess is > you're going to have to offer a more convincing argument based > on detailed facts relevant to the problem you're having to sway > the hearts and minds of those who do the work. I guess I have been somewhat vague, so here's about as specific as I can get without bumping into NDA issues. The customer in question has a project they compile using multiple tool chains. Some just for linting, some for debugging/unit testing, some for actual end-product release. The targets in question are: Visual C++ 6.0, Visual C++ 8.0, SPLint, GCC, ARM Developer Suite, RealView Developer Suite, GreenHill. From the vantage point of a developer, they: 1) Construct a sandbox in an arbitrary directory on their hard drive. 2) Start a Cygwin bash prompt. 3) Run a build.sh script at the root of the sandbox. Then 'voila' everything works. The 'voila' masks using Bakefile (bakefile.sourceforge.net) to generate project files and makefiles for all of the targets; using Doxygen to generate source level documentation; building the makefiles with make; and the project files with the appropriate tools. The power of this approach is: * The user can get their sandbox anywhere, not just to a specific text-mode mount point. * The user is free to edit the source files in whatever Windows editor they choose. * The user may open the Project files in the appropriate IDE. Note: We're probably going to be adding Eclipse soon ;-) * The development sources are also the build sources used by cygwin, so builds against all targets can be performed without checking back in to perforce. Unfortunately most of the developers only know how to run that root build.sh script (with a few different command line arguments). They're not converse enough with Cygwin to construct a text-mode mount point before doing the fetch from source-control. The fix I will probably end up falling back on is to mark those Bash scripts as Binary for Perforce so they don't undergo translation in the act of fetching. This unfortunately means that merging script changes is going to be extremely problematic. So to run through the current list of proposed fixes: - Change just the Bash scripts to use : Perforce translates them back. - Create text mount points for the sand boxes: The developers grab sandboxes all over the disk. - Force mode for all files in Perforce: The Windows IDEs and editors the developers use then fail. - Run d2u on the scripts: There are enough scripts to change that I'd need to write a Bash script to fix the Bash scripts. Chicken != Egg. Additionally those changes would screw with Perforce. The fix must be something that having an untrained developer merely getting a new sandbox is enough. At this time setting the scripts to Binary in Perforce is the only one that meets this requirement. -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Problem reports: http://cygwin.com/problems.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/