Mailing-List: contact cygwin-help AT cygwin DOT com; run by ezmlm List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT cygwin DOT com Mail-Followup-To: cygwin AT cygwin DOT com Delivered-To: mailing list cygwin AT cygwin DOT com Message-ID: <41F11B29.6030307@buddydog.org> Date: Fri, 21 Jan 2005 10:09:29 -0500 From: Jonathan Arnold User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.8b) Gecko/20050119 MultiZilla/1.6.4.0b MIME-Version: 1.0 To: cygwin AT cygwin DOT com Subject: Very strange rxvt problem - game hangs when it is running Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-IsSubscribed: yes This one is very specialized, and I don't expect to get it fixed, and I have no idea why it should happen but I thought I'd throw it out there anyway. If I'm running rxvt, my online game "Day of Defeat" (a Half-Life mod) hangs when finishing up connecting to a server. It gets about half way, and then just stops. If I exit rxvt, it connects just fine. Very strange. And just to be sure, I tried it again now: 1] Run "Day of Defeat" - connects and runs just fine. 2] Start rxvt. Try "DoD" again. It gets about halfway through its startup process, then hangs. 3] Quit rxvt and try again. "DoD" works fine. I tried the same procedure with the regular Cygwin bash shell, and it behaves the same way. I'm not sure exactly where in the connection process that "DoD" is hanging; sometime after downloading the security module, for those of you familiar with the game. Any ideas on what it could be? -- Jonathan Arnold (mailto:jdarnold AT buddydog DOT org) Amazing Developments http://www.buddydog.org I feel like a fugitive from the law of averages. - William H. Mauldin -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Problem reports: http://cygwin.com/problems.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/