Mailing-List: contact cygwin-help AT cygwin DOT com; run by ezmlm List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT cygwin DOT com Mail-Followup-To: cygwin AT cygwin DOT com Delivered-To: mailing list cygwin AT cygwin DOT com Subject: DirectX headers Date: Thu, 16 Sep 2004 15:07:23 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Message-ID: <90459864DAD67D43BDD3D517DEFC2F7D7134@axon.Axentia.local> X-MS-Has-Attach: Content-class: urn:content-classes:message X-MS-TNEF-Correlator: From: "Peter Ekberg" To: Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by delorie.com id i8GD8E5M017817 Hello! I'm working on a project (GGI) that uses DirectX (DirectInput and DirectDraw) and would like to be able to compile it without downloading the DirectX SDK from Microsoft. So, I tried to get it to work with the DirectX headers available in Wine and this was a success after some trivial #define games and some reordering. Now, my wish is to share this possibility with others and have these modified headers (dinput.h and ddraw.h) in the regular cygwin dist. However, they are licensed under LGPL, and I don't know if that is a problem? Do I have to get the Wine people to relicense them under regular GPL? Cheers, Peter -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Problem reports: http://cygwin.com/problems.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/