Mailing-List: contact cygwin-help AT cygwin DOT com; run by ezmlm List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT cygwin DOT com Mail-Followup-To: cygwin AT cygwin DOT com Delivered-To: mailing list cygwin AT cygwin DOT com X-Originating-IP: [203.29.131.3] X-Originating-Email: [arashp AT hotmail DOT com] From: "Arash Partow" To: cygwin AT cygwin DOT com Cc: rpj AT callisto DOT canberra DOT edu DOT au Subject: Re: Serious problem with win32 pthreads crashing and c++ class Date: Wed, 22 Oct 2003 02:54:54 +0000 Mime-Version: 1.0 Content-Type: text/plain; format=flowed Message-ID: X-OriginalArrivalTime: 22 Oct 2003 02:54:54.0845 (UTC) FILETIME=[DF0802D0:01C39847] Hi Ross, I replaced: pthread_create(&threadID,NULL,&(Thread::threadFunction),this); With: pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); pthread_create(&threadID,&attr,&(Thread::threadFunction),this); pthread_detach(threadID); However now the code crashes within the first 60 threads being created, I assume the first couple of threads complete, but don't join back and hence the program crashes. I have a url of the modified code: http://www.partow.net/downloads/thread-question-mod.zip In your previous post you said: >If that stops your test code from crashing then it remains to fix >pthreads-win32's current behaviour. It might simply need changing the >detachstate flag into a semaphore in pthread_t ('sem_join' say). The thread >exit logic might then just call sem_wait(&thr->sem_join) >after running the cleanup handlers and tsd destructors. Pthread_detach() >would just call sem_post(&thr->sem_join), as would pthread_join(), but >after recording the thread's return value. I was wondering if you could elaborate on this, and give some direction seeing as though i have come to the state you have mentioned above, I'm very interested in resolving this issue and possibily being able to contribute something back to the community. Any help will be appreciated Regards Arash Partow __________________________________________________ Be one who knows what they don't know, Instead of being one who knows not what they don't know, Thinking they know everything about all things. http://www.partow.net > >Looking at your code, I see that you have [when starting a new thread]: > >pthread_create(&threadID, ...); >pthread_detach(&threadID); > >In pthreads-win32, pthread_detach() just sets a flag in the thread, and if >the >thread is created, runs and completes before pthread_detach() can set the >flag, the thread >will never be properly cleaned up, and possibly not even close the Win32 >handle. > >If this is the case then you could try creating detached threads using a >suitably >initialised and set pthread_attr_t as arg 2 in the call to >pthread_create(). I.e. > >pthread_attr_t attr; >pthread_attr_init(&attr); >pthread_attr_setdetachedstate(&attr, PTHREAD_CREATE_DETACHED); >... >pthread_create(&threadID, &attr, ...); > >If that stops your test code from crashing then it remains to fix >pthreads-win32's current >behaviour. It might simply need changing the detachstate flag into a >semaphore in pthread_t >('sem_join' say). The thread exit logic might then just call >sem_wait(&thr->sem_join) >after running the cleanup handlers and tsd destructors. Pthread_detach() >would just call >sem_post(&thr->sem_join), as would pthread_join(), but after recording the >thread's return >value. > >Ross > >Arash Partow wrote: > >>Hi All, >> >>I'm a long-time reader, first-time poster. I've been doing some work >>lately >>with posix threads, mainly trying to build a very simple c++ wrapper for >>Posix threads, and well have come up to a stumbling point on the win32 >>platform with a simple prototype i had built utilizing this c++ wrapper. >> >>On the Linux and BSD(free and open) platforms the simple prototype works >>perfectly, it does not crash and does not seem to produce any zombie >>processes. In one instance I've had it running for 3 days none stop(on RH- >>Linux 9.0) and during this time it had created and execute over 16 million >>threads. >> >>The prototype initially creates 700 threads all of which are contained in >>a >>vector (threadList), each thread does some "simple" string processing >>(basically tokenize a string) and then exists. On completion of the >>thread, >>the thread sets its own state in the thread-class to dead. >> >>Another thread called GarbageCollector, which is created before the other >>threads are created, is continually traversing the threadList, looking for >>dead threads, once a dead thread is found, it deletes the pointer pointing >>to the thread class in the list, creates a new thread and adds it to the >>end of the list. Hence continually maintaining the number of threads being >>run at any one time, (hopefully) >> >>The problem is on Windows2000 and WindowsXP (with SP4) the prototype only >>ever gets to about 50000 threads or so, never getting past that amount, it >>always crashes. several times I've tried using GDB to figure out where its >>crashing however its always seems to be crashing in different place. I've >>made sure i don't use any methods from the standard libs that use globals, >>and tried implementing a reentrant way of development. >> >>I've tried reducing the number of overall threads (MAX_THREADS), down to >>100, 50, 10, it still crashes its just takes longer to crash. >> >>I've tried turning optimization on and off for GCC, nothing changes. >>except >>for a slightly longer compile time which is due to something else. What >>really baffles me is that it works well under unix platforms but falls >>over >>on win32. >> >> >>My questions are: >> >>1.) could you please look at the code from this URL >>http://www.partow.net/downloads/thread-question.zip >> and tell me if any of you can replicate what i am seeing. >> >>2.) if there is a problem, is the problem from my code or is it from the >> implementation of win32 pthreads, or is it a windows issue? >> >>3.) is the general way the Thread class been written correct, or is there >>a >> better way to do it? >> >>4.) Is there a better way to implement a Thread class? >> >> >>My setup is as follows: >> >>1.) GCC version 3.3.1 (cygming special) >>2.) P4 2.4, 1024GB DDR >>3.) Windows 2000 >> >> >>My intention is to hopefully extent the class base and combine it with >>some >>sort of sockets class the implement a per-thread-per-connection based >>client/server system for doing something interesting. I'm not looking for >>windows based implementations cause I'm trying to keep the code as >>portable >>as possible. >> >>Any help regarding this matter would be very much appreciated. >> >> >>Regards >> >> >>Arash >> >> >>PS: To make and run the source code, you gotta have GCC installed 2.95 or >> later plus win32-pthreads installed. Other than that type: >> make ThreadTest >> ThreadTest >> >> >>__________________________________________________ >>Be one who knows what they don't know, >>Instead of being one who knows not what they don't know, >>Thinking they know everything about all things. >>http://www.partow.net >> _________________________________________________________________ Chat via SMS. Simply send 'CHAT' to 1889918. More info at http://ninemsn.com.au/mobilemania/MoChat.asp?blipid=6800 -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Problem reports: http://cygwin.com/problems.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/