Mailing-List: contact cygwin-help AT cygwin DOT com; run by ezmlm List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT cygwin DOT com Mail-Followup-To: cygwin AT cygwin DOT com Delivered-To: mailing list cygwin AT cygwin DOT com X-Authentication-Warning: eos.vss.fsi.com: ford owned process doing -bs Date: Wed, 15 Oct 2003 11:04:35 -0500 (CDT) From: Brian Ford X-X-Sender: ford AT eos To: cygwin AT cygwin DOT com Subject: Re: Cygwin and vertex/pixel programs In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII On Wed, 15 Oct 2003, Suresh Venkatasubramanian wrote: > i have an nvidia graphics card that doesn't yet have linux drivers. > hence, I was considering using cygwin to write my code in windows. > Really? I thought that all Nvidia cards capable of pixel/vertex shaders had Linux driver support. > Now, from what i understand, cygwin allows me to link to the native > windows opengl dlls, is that correct? > Yes. > And therefore, does that mean that access to the latest > opengl dlls is independent of cygwin (i just have to download the latest > ones) ? > I guess so. This question is not clear. > The reason this is of concern is because my work typically makes > use of the newer extensions like vertex programs and fragment programs, > (the ARB_fragment_program and ARB_vertex_program extensions etc) > and I would need to be able to use those. > They work. Please see /usr/doc/opengl-1.1.0/README.txt. Note that some of that info is out of date. In particular, if you are using gcc 3.3.1, you will want to move /usr/include/GL/[gl.h glu.h] out of the way so you get the ones in /usr/include/w32api/GL instead. Also, you will need to include GL/glext.h (which comes from there too), and ignore the references to GL_VERSION_*. An updated OpenGL package for Cygwin is in the works to fix these issues (I think). A second note. You mentioned Linux, which would imply that you expect to code using GLX. Xfree86 under Cygwin does not currently use a pass through mechanism to the native OpenGL DLLs. Instead, it uses Mesa software rendering (not HW accelerated), and the previous document/comments do not apply. If you use this method, use standard GLX includes/libs ie. -I /usr/X11R6/include -L /usr/X11R6/lib -lGLU -lGL. You must use Windows wgl windowing code (ie. no X) to get acceleration and native OpenGL DLLs. HTH, and wasn't too confusing. -- Brian Ford Senior Realtime Software Engineer VITAL - Visual Simulation Systems FlightSafety International Phone: 314-551-8460 Fax: 314-551-8444 -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Problem reports: http://cygwin.com/problems.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/