Mailing-List: contact cygwin-help AT cygwin DOT com; run by ezmlm List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT cygwin DOT com Mail-Followup-To: cygwin AT cygwin DOT com Delivered-To: mailing list cygwin AT cygwin DOT com Date: Wed, 24 Jul 2002 19:01:55 +0400 From: egor duda Reply-To: egor duda Organization: deo X-Priority: 3 (Normal) Message-ID: <139542659513.20020724190155@logos-m.ru> To: Sylvain Petreolle CC: John Morrison , cygwin AT cygwin DOT com, mplayer-dev-eng AT mplayerhq DOT hu Subject: Re: How to call *windows* functions in a cygwin c program In-Reply-To: <20020724144619.25389.qmail@web10108.mail.yahoo.com> References: <20020724144619 DOT 25389 DOT qmail AT web10108 DOT mail DOT yahoo DOT com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hi! Wednesday, 24 July, 2002 Sylvain Petreolle spetreolle AT yahoo DOT fr wrote: SP> No, this is a bit more complicated. SP> The project is a video player that has been started on Linux. SP> To have _all_ codecs recognized and played with, it makes use SP> of windows DLLs, through windows emulation project parts. SP> Since emulating windows DLLs/functions under cygwin is a nonsense, SP> I looked after a way to compile it with cygwin win32 API calls. 1. Install 'w32api' package. 2. In your source file, add #include ... void some_function () { ... MessageBox (NULL, "foo", "bar", MB_OK); ... } 3. Add appropriate library from w32api package to the command you're using to link your application. 4. In case of problems, "Use the source, Luke (tm)". Egor. mailto:deo AT logos-m DOT ru ICQ 5165414 FidoNet 2:5020/496.19 -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Bug reporting: http://cygwin.com/bugs.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/