Mailing-List: contact cygwin-help AT cygwin DOT com; run by ezmlm List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT cygwin DOT com Delivered-To: mailing list cygwin AT cygwin DOT com Message-ID: <003601c19972$969197d0$2801a8c0@DCUTHBERT2K> From: "Dylan Cuthbert" To: Subject: Maya development tools and Cygwin Date: Thu, 10 Jan 2002 10:03:17 +0900 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-2022-jp" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Hi there, Has anyone had any experience with the Maya development environment for win2k/xp? It is of course a Visual Studio-tuned environment it seems with a ton of dll's and header files and a few .lib files. I'm fairly new to this .dll/.lib game so how do I even begin to go about getting a devkit like this to compile in cygwin/gcc? (for this kind of stuff it would be cool if gcc had a Visual Studio-emulation mode :-), a kind of ultra-crippled mode) Regards --------------------------------- Q-Games, Dylan Cuthbert. http://www.q-games.com -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Bug reporting: http://cygwin.com/bugs.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/