Mailing-List: contact cygwin-help AT sourceware DOT cygnus DOT com; run by ezmlm List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT sources DOT redhat DOT com Delivered-To: mailing list cygwin AT sources DOT redhat DOT com Message-ID: <005301c1729e$1f3e2450$65a99ec1@ArschDuWichser> From: =?iso-8859-1?Q?D=F6nertier?= To: Subject: progs compiled with cygwin Date: Wed, 21 Nov 2001 16:06:22 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6700 X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2919.6700 I am writing an opengl-game using cygwin. If I start it from bash, everything works fine, it starts promptly and allocates about 22MB of memory. But if I start it with double-click from wondows explorer, it takes 3 times longer to start (loading data and doing recursive octree seubdivision) and allocates about 55MB of memory. There are also some errors in opengl frustum culling. What could be the reason? I already ripped out all unused variables (-Wunused to find them) and put my current cygwin1.dll from /bin/ into the directory of my game. I don't have the slightest idea what's going on. Can you help me? Thanx, Gahre -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Bug reporting: http://cygwin.com/bugs.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/