Mailing-List: contact cygwin-help AT sourceware DOT cygnus DOT com; run by ezmlm List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT sources DOT redhat DOT com Delivered-To: mailing list cygwin AT sources DOT redhat DOT com From: "Paul Garceau" Organization: New Dawn Productions To: cygwin AT sourceware DOT cygnus DOT com Date: Mon, 13 Nov 2000 15:53:32 -0800 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Compiling Mesa under cygwin 1.1.4 with Windows98 Reply-to: Paul Garceau Message-ID: <3A100E7C.2494.3545D0@localhost> In-reply-to: <14859.33670.127115.297949@istanbul.mpce.mq.edu.au> X-mailer: Pegasus Mail for Win32 (v3.12c) Hi folks, On 10 Nov 2000, at 16:11, the Illustrious Yusuf Pisan wrote: > > I am trying to compile Mesa using cygwin 1.1.4 (full > installation) under Windows98. I have run into some problems and > would appreciate some help. > > I would like to have Mesa3.4 under Windows98 and under solaris > with the same demo programs working on both systems. > > Is it possible to compile MesaDemos using OpenGL header under > win98? Actually, no. If you're going to compile MesaDemos you need to use Mesa 3D libs. Mesa3D, if you've checked out their website, is not OpenGL, and makes no claims to being OpenGL. If you need OpenGL, then you are best served by using the supplied MS OpenGL headers (albeit quite outdated by this point in time) that are available for Win98. MS PSDK, afaik, supports latest MS-OpenGL. > Any tips about how to achieve that? One consideration might be to use the -mno-cygwin switch for the latest stable release of Mesa 3D. No guarantees, but there is an old, crtdll based port that depends on mingw and builds the libraries just fine for as long as you are not using the developers release of Mesa 3D. Peace, Paul G. Nothing real can be threatened. Nothing unreal exists. -- Want to unsubscribe from this list? Send a message to cygwin-unsubscribe AT sourceware DOT cygnus DOT com