Mailing-List: contact cygwin-help AT sourceware DOT cygnus DOT com; run by ezmlm List-Subscribe: List-Archive: List-Post: List-Help: , Sender: cygwin-owner AT sources DOT redhat DOT com Delivered-To: mailing list cygwin AT sources DOT redhat DOT com Message-ID: <39DDD21F.CD5C07DB@ife.ee.ethz.ch> Date: Fri, 06 Oct 2000 15:22:39 +0200 From: Thomas Sailer Organization: IfE X-Mailer: Mozilla 4.75 [en] (X11; U; SunOS 5.7 sun4u) X-Accept-Language: de,fr,ru MIME-Version: 1.0 To: BlueFox CC: cygwin AT sources DOT redhat DOT com Subject: Re: Cygwin for typical Windows Development? References: <000b01c02f78$ce460450$c3d9fbcd AT bluefox> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit BlueFox wrote: > but you like the GCC tools. Is Cygwin stable enough/fully featured enough as > a viable platform for programming Windows applications/games? (Particularly > those that provide 3d acceleration, being that it seems to be the most > important feature of games these days ;>) Mingw doesn't ship DirectX headers. It's relatively easy to use the M$ DirectX headers, look at SDL (Simple Directmedia Layer) how to do it. I'm using DirectSound that way. The stability of mingw is mostly dependent on the M$ libraries used. Some of them have, umm, issues. Tom -- Want to unsubscribe from this list? Send a message to cygwin-unsubscribe AT sourceware DOT cygnus DOT com