From: mfitzger AT yoho DOT uwaterloo DOT ca (Mark Fitzgerald) Subject: Ack! Port from Borland C++ 5.01A to B20.1 buggy! 15 Dec 1998 16:27:06 -0800 Message-ID: References: <199812150006 DOT BAA00373 AT mira DOT isdn DOT cs DOT tu-berlin DOT de> Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII To: gnu-win32 AT cygnus DOT com Hi all. I'm working on porting a game I've been writing from Borland C++ 5.01A to cygwin B20.1. I've gotten around windowsx.h macros not existing, and problems with having to link to cygwin1.dll (-mno-cygwin now used). Now the program runs. It is a board game with a lot of BitBlt()ing and StretchBlt()ing. The problem is that my program will often crash just after processing a WM_TIMER or a WM_PAINT message. Occasionally it will crash in WM_PAINT after a BitBlt() to the screen's device context. This will occur after, perhaps, 30 seconds, or 100 moves. If the same code is compiled using Borland C++, the problem does not occur. Is this just a really subtle bug on my part, or is it possible this is a compiler bug? I'll run some more tests while waiting for replies. Mark - For help on using this list (especially unsubscribing), send a message to "gnu-win32-request AT cygnus DOT com" with one line of text: "help".