From: michael AT weiser DOT saale-net DOT de (Michael Weiser) Subject: Re: server X 26 Sep 1998 06:17:09 -0700 Message-ID: <360bd279.308032.cygnus.gnu-win32@mail.weiser.saale-net.de> References: <71KuuUEppfB AT mike DOT franken DOT de> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit To: Alexander Kriegisch Cc: gnu-win32 AT cygnus DOT com Hello Alexander, you wrote: >> >Why is direct video hardware access >> >more of a problem under windows than it is under Unix? >> Because Windows NT doesn't allow any direct access to the hardware. >I do not know enough about it, so this is more a question than a hint: >How about DirectX and the like? Is it not designed for granting the >developer direct hardware access? I also don't know much about X and the way it works, but why do we need direct hardware access anyway? AFAIK X opens some windows and makes simple drawing which should map on top of the normal Win32 API with its windowing and drawing functions. For example I'm running XWin32 4.1 demo here and it's able to open each X client in its own window on the normal Windows desktop without needing DirectX. So with some luck, we should be able to drop all the hardware code from some XFree86 server and implement all the X calls with native Windows calls. Of course it wouldn't be very portable and not very easy to integrate in the normal source tree but it should be possible. -- man liest sich, Micha Ich bin dagegen! - For help on using this list (especially unsubscribing), send a message to "gnu-win32-request AT cygnus DOT com" with one line of text: "help".