From: pgarceau AT teleport DOT com (Paul Garceau) Subject: Re: on linking gnu and msvc etc 25 Sep 1998 07:55:06 -0700 Message-ID: <199809242144.OAA02816.cygnus.gnu-win32@cygnus.com> References: <199809181651 DOT MAA06368 AT nala DOT cs DOT utk DOT edu> Reply-To: pgarceau AT teleport DOT com Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7BIT To: gnu-win32 AT cygnus DOT com Hi folks, On 18 Sep 98, at 12:51, the Illustrious Jeffrey Russell Horner wrote: To: Mumit Khan Copies to: gnu-win32 AT cygnus DOT com Subject: Re: on linking gnu and msvc etc Date sent: Fri, 18 Sep 1998 12:51:31 -0400 From: Jeffrey Russell Horner > > >On Wed, 16 Sep 1998, Jeffrey Russell Horner wrote: > > > >[ on linking gnu and msvc etc ] > >> > >> I don't know if this discussion is relevant to the list, but you can > >> email me if you need more help. > > > >I believe this is very relevant, and quite in demand! Please share your > >experiences and expecially the list of gotchas. I and lots of others will > >appreciate it. > > > >Thanks in advance, > >Mumit > > > > Okay, I've changed the name of the thread... hope there's no opposition. > I've discovered many other things about compiling and linking objects on > NT , and I am more than happy to share my experiences with the list. But, > I'm afraid that my email might get pretty lengthy when doing a complete > brain dump, so let me know if you have more questions. I'd also be happy > to share source code.  Could you post them to the web and tell us where to find it? A little background: I am one of those developers who is porting MSVC/C++ based Win32 code to Gnu-Win32 using Mingw32 (currently EGCS-1.0.2)...I have no idea how many of us there are... My focus seems to be on getting the MS DX stuff to compile/build properly for a free 3d engine (CrystalSpace -- as a start) and expect to be porting, eventually, the Win32/Dx stuff to be integrated and buildable for all of the Gnu-Win32 (Mingw32) packages/tool sets (including Cygwin32). I don't seem to have the patience to dig through and convert MS headers, but I do have the patience to integrate/test pre-converted API sets for the Intel based Gnu-Win32 build environments/toolsets. The 3D engine (CrystalSpace: http://crystal.linuxgames.com/) seems to be an excellent test- bed for such things. Peace, Paul G. Information Systems Consultant NewDawn Productions http://www.teleport.com/~pgarceau/newdawn/ - For help on using this list (especially unsubscribing), send a message to "gnu-win32-request AT cygnus DOT com" with one line of text: "help".