From: cdlee AT geocities DOT com (Cliff Lee) Subject: OpenGL with mingw32 13 Aug 1998 07:23:19 -0700 Message-ID: <003901bdc63d$50a46e20$0201a8c0.cygnus.gnu-win32@mercury.home.solar.net> Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit To: Has anyone successfully gotten any implementation of opengl working under mingw32 (minimalist gnu-win32)? This is how I thought one would go about creating the link libraries: impdef opengl32.dll > opengl32.def dlltool --def opengl32.def --dllname opengl32.dll --output-lib libopengl32.a impdef glu32.dll > glu32.def dlltool --def glu32.def -dllname glu32.dll --output-lib libglu32.a The above is for MS OpenGL, though I've tried it with SGI's OpenGL and Mesa too. I've tried it with pre-compiled DLLs as well as DLLs I've compiled myself when possible. The result is always the same...everything links properly, but when I try to run my program, it always says "A required .DLL file, OPENGL32D.DLL, was not found." Now, where's that extra D coming from? Same problem with GLU32.DLL too. Anyway, just to see if things work, I rename opengl32.dll to opengl32d.dll and glu32.dll to glu32d.dll. Now when I run my program, it tells me my EXE file is "linked to missing export GLU32.DLL:_gluPerspective." I am completely stumped. I've looked far and wide, but I can't find a solution to this. Any advice at all would be appreciated. Whether I'm doing things completely wrong, or I'm on the right track, or whatever, I could certainly use some input. Thanks. -Cliff - For help on using this list (especially unsubscribing), send a message to "gnu-win32-request AT cygnus DOT com" with one line of text: "help".