From: dph-man AT iName DOT com (Peter Hawkins) Subject: DirectX 5.0 port to Mingw32/cygwin32 9 May 1998 11:56:28 -0700 Message-ID: <35546CDC.5C94955E.cygnus.gnu-win32@iname.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: gnu-win32 AT cygnus DOT com Hi there... I've just ported over sections of DirectX 5.0 to GCC under win32 so they actually work (a distinct advantage over the last attempt at a port, let me assure you). So far, I've done: DirectDraw DirectInput DirectSound and bits of Direct3d and Directplay They all work complete in all their COM splendour (don't know about C++, they are identical to the original versions without the anonymous unions, in combination with a ported objbase.h and objidl.h). Get it from: http://www2.dynamite.com.au/phawkins/directx.html :-) dph-man You ca - For help on using this list (especially unsubscribing), send a message to "gnu-win32-request AT cygnus DOT com" with one line of text: "help".