From: pgarceau AT teleport DOT com (Paul Garceau) Subject: Re: Mingw32 Futures (OpenGL) 26 Feb 1998 08:35:55 -0800 Message-ID: <199802250859.AAA29358.cygnus.gnu-win32@mail1.teleport.com> References: <199802210941 DOT BAA04960 AT smtp3 DOT teleport DOT com> Reply-To: pgarceau AT teleport DOT com To: gnu-win32 AT cygnus DOT com On 23 Feb 98 at 23:34, the Illustrious Jan-Jaap van der Heijden wrote: > On Sat, 21 Feb 1998, Paul Garceau wrote: > > Since Jan-Jaap has been maintaining and updating this "extension", the > > original mingw32 distribution is now capable of handling dx3 (http://dragon.acadiau.ca/~025668b/develop/directx/homepage.html) > > and OpenGL in > > both C and C++ forms. This "extended" version has been qualified as part > > of the FSF packages. It can also co-exist with cygwin32.dll without any > > apparent problems so far. > > I'm not aware of OpenGL capabilities :-) :-) Oops...did I forget to mention that anyone can get the basic OpenGL for Gnu/Win32 (Cygwin32, Mingw32, Mingw32 gcc) headers on the net? Note: A week ago there were two web pages from which you could get the OpenGL SDK v1.1...now there is only one. SGI no longer supports v1.1 of their Windows OpenGL for Win32...apparently SGI has given up their rights to directly support and supply any OpenGL SDK for Win32. If you don't get it soon, you'll miss it completely. As far as I can tell, MS is locking up OpenGL as tight as it can and attempting to eliminate the possibility that any non-MS developers will be able to get the necessary Win32-OpenGL headers in the very near future. SGI appears to be supporting MS in this by no longer making any OpenGL SDKs available for any MS Windows (95/98/NT) developers who are not using the MS development packages (VC/C++, VB). The OpenGL.org site (http://www.opengl.org/) is still keeping some links to SGI's v1.1 OpenGL SDK, but you have to hunt for them. You can currently get the basic headers for Gnu/Win32 (includes the necessary Win32 OpenGL SDK v1.1 support files, minus SGI's OpenGL SDK v1.1) from: http://dragon.acadiau.ca/~025668b/develop/opengl/ These headers, I have to assume, will not work without the original SGI OpenGL SDK for Win32 (v1.1) since, Rocky Burt, the person who has been maintaining these basic headers, indicated that the only pre-requisite for these basic headers to work was v1.1 of the SGI OpenGL SDK for Win32 (95/98/NT). Peace, Paul G. Information Systems Consultant NewDawn Productions http://www.teleport.com/~pgarceau/taliesin - For help on using this list (especially unsubscribing), send a message to "gnu-win32-request AT cygnus DOT com" with one line of text: "help".