From: 025668b AT dragon DOT acadiau DOT ca (Rocky Burt) Subject: Re: Cygnus' GNU-C/Win32 DirectX stuff 31 Mar 1997 01:20:34 -0800 Sender: daemon AT cygnus DOT com Approved: cygnus DOT gnu-win32 AT cygnus DOT com Distribution: cygnus Message-ID: <199703310344.XAA18175.cygnus.gnu-win32@dragon> Original-To: gnu-win32 AT cygnus DOT com X-Mailer: ELM [version 2.4 PL25] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Original-Sender: owner-gnu-win32 AT cygnus DOT com Actually, I now have all the DirectDraw stuff converted, header file and all. I even made an import library for it. All the user has to have is DirectX set up and working on his computer. I've also pretty much got the DirectSound stuff done (except 3d sound). But I haven't had a chance to test it yet. I have everything I've got done pertaining to DirectDraw at my website: http://dragon.acadiau.ca/~025668b/develop/cygnus The header file was barely modified, actually. I had to convert part of another basic header file for windows, tho. It was called objbase.h or something like that. But you see, the hardest thing I've found, is that I know next to nothing when it comes to Win32 C programming. :( I've been programming with GCC for DOS (djgpp) and GCC for linux for quite while, tho, so I have an adequate background in programming C/C++. Anyway, I am looking for help on this little project of mine. It's rather time-consuming to be converting all this stuff by myself (nothing really difficult about it). - Rocky - For help on using this list, send a message to "gnu-win32-request AT cygnus DOT com" with one line of text: "help".