From: noer AT cygnus DOT com (Geoffrey Noer) Subject: Re: using cygnus-gnu-win32 for commercial projects. 23 Jan 1997 00:17:27 -0800 Approved: cygnus DOT gnu-win32 AT cygnus DOT com Distribution: cygnus Message-ID: <199701230103.RAA08969.cygnus.gnu-win32@beauty.cygnus.com> Content-Type: text Original-To: aurel AT xylo DOT owl DOT de (Aurel Balmosan) Original-Cc: gnu-win32 AT cygnus DOT com In-Reply-To: from "Aurel Balmosan" at Jan 20, 97 09:46:46 pm X-Mailer: ELM [version 2.4 PL23] Content-Length: 989 Original-Sender: owner-gnu-win32 AT cygnus DOT com Aurel Balmosan wrote: > > What about using gnu-win32 to write a game for windows. > We want to make a full commerical game. So is there a > restriction in using gnu-win32. (We do not want to share > the source of our game. At least for three year's or so. > After this the game will be out of date anyway) > > Which libraries can we use; or, which one to avoid? > What about cygnus.dll it self? Is there a way to > generate one binary which does not need a extra dll, > except e.g. DirectDraw dll's ? (and here the problem > with different/newer versions begin) You should not have to worry about the GPL unless you want to use the cygwin.dll in conjunction with distribution of non-GPL'd proprietary apps. I believe the Minimalist GNU-Win32 package http://www.fu.is.saga-u.ac.jp/~colin/mingw32.html allows you to create programs without linking against the cygwin.dll and (providing I'm not mistaken) that should provide you with what you want. -- Geoffrey Noer noer AT cygnus DOT com - For help on using this list, send a message to "gnu-win32-request AT cygnus DOT com" with one line of text: "help".