From: aurel AT xylo DOT owl DOT de (Aurel Balmosan) Subject: using cygnus-gnu-win32 for commercial projects. 20 Jan 1997 22:43:56 -0800 Approved: cygnus DOT gnu-win32 AT cygnus DOT com Distribution: cygnus Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Original-To: gnu-win32 AT cygnus DOT com (Maillist Cygnus) X-Mailer: ELM [version 2.4 PL21] Content-Length: 540 Original-Sender: owner-gnu-win32 AT cygnus DOT com Hi, What about using gnu-win32 to write a game for windows. We want to make a full commerical game. So is there a restriction in using gnu-win32. (We do not want to share the source of our game. At least for three year's or so. After this the game will be out of date anyway) Which libraries can we use; or, which one to avoid? What about cygnus.dll it self? Is there a way to generate one binary which does not need a extra dll, except e.g. DirectDraw dll's ? (and here the problem with different/newer versions begin) Aurel Balmosan - For help on using this list, send a message to "gnu-win32-request AT cygnus DOT com" with one line of text: "help".