From: moskewcz AT princeton DOT edu (Matthew Moskewicz) Subject: Re: DirectDraw 23 Oct 1996 23:40:42 -0700 Sender: daemon AT cygnus DOT com Approved: cygnus DOT gnu-win32 AT cygnus DOT com Distribution: cygnus Message-ID: <326EE63E.4BCD.cygnus.gnu-win32@Princeton.edu> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01b1Gold (Win95; I) Original-To: gnu-win32 AT cygnus DOT com Original-Sender: owner-gnu-win32 AT cygnus DOT com Rich Drewes wrote: > > Can anyone comment on the feasibility of accessing the DirectDraw API > from gnu-win32? Is this a now kind of thing, a someday kind of thing, or > a never kind of thing? > > Thanks, > Rich Drewes > drewes AT interstice DOT com > - > For help on using this list, send a message to > "gnu-win32-request AT cygnus DOT com" with one line of text: "help". Working from only the DirectX 2 SDK, I ported most of DirectX to the point where I could include the (hacked) micrsoft headers to make things work and call all the fuctions in the ddraw.dll without error. Mind you, they all returned CO_E_NOTINITILIAZED ... perhaps my import lib was incorrect ... With the win32 SDK and headers, the task of porting would be trivial, as most of my work involed cobbling enough of RPC together from what little was included in the DirectX 2 SDK itself. As to weather it would ever work, I don't know. One would think so, but ... Perhaps the successor to Windows32api-0.1.2 will eliminate the need for hacks or the win32 SDK. - For help on using this list, send a message to "gnu-win32-request AT cygnus DOT com" with one line of text: "help".