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From: Darmie Akinlaja <dreakinlaja@gmail.com>
Date: Mon, 18 Dec 2017 12:29:21 +0100
Message-ID: <CANCibSJCAHoKuxDC0DkiaNtZ=riKKPp_9Zd-EYzVqN+-ksvvjQ@mail.gmail.com>
Subject: LLVM 5.0 is not building on Clang
To: cygwin@cygwin.com
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I tried building LLVM / Clang 5.0 but it's failing.

This is the error I am getting:

[ 63%] Building CXX object lib/Passes/CMakeFiles/LLVMPasses.dir/PassBuilder.
cpp.o
/usr/lib/gcc/x86_64-pc-cygwin/6.4.0/../../../../x86_64-pc-cygwin/bin/as:
CMakeFiles/LLVMPasses.dir/PassBuilder.cpp.o: too many sections (44421)
/tmp/cch2ze42.s: Assembler messages:
/tmp/cch2ze42.s: Fatal error: can't write 18 bytes to section .text of
CMakeFiles/LLVMPasses.dir/PassBuilder.cpp.o because: 'File too big'
/usr/lib/gcc/x86_64-pc-cygwin/6.4.0/../../../../x86_64-pc-cygwin/bin/as:
CMakeFiles/LLVMPasses.dir/PassBuilder.cpp.o: too many sections (44421)
/tmp/cch2ze42.s: Fatal error: can't close
CMakeFiles/LLVMPasses.dir/PassBuilder.cpp.o:
File too big
make[2]: *** [lib/Passes/CMakeFiles/LLVMPasses.dir/build.make:63:
lib/Passes/CMakeFiles/LLVMPasses.dir/PassBuilder.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:12756:
lib/Passes/CMakeFiles/LLVMPasses.dir/all]
Error 2
make: *** [Makefile:150: all] Error 2

-- 
*ABOUT ME*
*Damilare Darmie Akinlaja *is a physicist and software developer who
actively develops and contributes to the architecture of RubiQube—a
cross-platform mobile application that gives users access to a variety of
innovative HTML5 applications based on their location. He serves as the
Head of Mobile at MobiQube Ltd. and a Mobile Applications developer at
Digiterati Ltd. a software and digital marketing coy respectively located
in the city of Lagos, Nigeria, where he's dedicated to developing rich
mobile applications. In 2008, Darmie supported his college best friend in
developing a social network, which enjoyed its moment of fame at the
Federal University of Technology, Akure. In 2011, his interest in video
games and animations deepened, so he founded a video game production
start-up, Gigaware Enterprise, with the goal of creating the best quality
and fun games with local African contexts.

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