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From: | Eugene Leitl <eugene DOT leitl AT lrz DOT uni-muenchen DOT de> |
MIME-Version: | 1.0 |
Date: | Wed, 24 Mar 1999 16:23:09 +0100 (CET) |
To: | pgcc AT delorie DOT com |
Subject: | Re: anybody built Gamess with pgcc? |
In-Reply-To: | <19990324124508.G26863@cerebro.laendle> |
References: | <14072 DOT 8026 DOT 538045 DOT 878541 AT lrz DOT uni-muenchen DOT de> |
<19990324124508 DOT G26863 AT cerebro DOT laendle> | |
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Message-ID: | <14073.481.16088.601033@lrz.uni-muenchen.de> |
Reply-To: | pgcc AT delorie DOT com |
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Marc Lehmann writes: > On Wed, Mar 24, 1999 at 12:11:43AM +0100, Eugene Leitl wrote: > > > > Has anybody built Gamess with pgcc? Any problems, caveats? > > I once built xquake/x86 with pgcc, I haven't done any benchmarks, though.. > (and it worked fine). Err, it's a quantum chemical code, doing ab initio and stuff. I could hardly care less at how many fps quake peaks. I'll be compiling Gamess under egcs 1.1.1 for the AMD K6 very soon, and wanted to know whether anybody attempted to do it with pgcc/it was any good. No problem, I'll experiment with it myself as soon as I got my Beo box built. Regards, Eugene
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