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Mail Archives: pgcc/1999/03/24/15:12:13

From: Eugene Leitl <eugene DOT leitl AT lrz DOT uni-muenchen DOT de>
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Date: Wed, 24 Mar 1999 16:23:09 +0100 (CET)
To: pgcc AT delorie DOT com
Subject: Re: anybody built Gamess with pgcc?
In-Reply-To: <19990324124508.G26863@cerebro.laendle>
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<19990324124508 DOT G26863 AT cerebro DOT laendle>
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Marc Lehmann writes:
 > On Wed, Mar 24, 1999 at 12:11:43AM +0100, Eugene Leitl wrote:
 > > 
 > > Has anybody built Gamess with pgcc? Any problems, caveats?
 > 
 > I once built xquake/x86 with pgcc, I haven't done any benchmarks, though..
 > (and it worked fine).

Err, it's a quantum chemical code, doing ab initio and stuff. I could 
hardly care less at how many fps quake peaks. I'll be compiling Gamess 
under egcs 1.1.1 for the AMD K6 very soon, and wanted to know whether
anybody attempted to do it with pgcc/it was any good. No problem, I'll 
experiment with it myself as soon as I got my Beo box built.

Regards,
Eugene

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