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Message-ID: | <19981208212652.J8178@cerebro.laendle> |
Date: | Tue, 8 Dec 1998 21:26:52 +0100 |
From: | Marc Lehmann <pcg AT goof DOT com> |
To: | beastium-list AT desk DOT nl |
Subject: | Re: 3dnow in pgcc |
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In-Reply-To: | <Pine.GSO.3.96.981208181014.11281B-100000@gauge4>; from Jacek Pliszka on Tue, Dec 08, 1998 at 06:11:52PM +0100 |
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On Tue, Dec 08, 1998 at 06:11:52PM +0100, Jacek Pliszka wrote: > > theoretically generate 3dnow opcodes and take advantage of it. > > I don't know how easy that would to do, and if it would actually > > be useful optimization. > > Well, if it speeds up floating (or even better - complex) point matrices > multiplying it would be very, very usefull. That's what I am doing most of the > time. Just that it doesn't speed up this in almost all cases, except in situations where you don't care for precision (3d engines and the like) -----==- | ----==-- _ | ---==---(_)__ __ ____ __ Marc Lehmann +-- --==---/ / _ \/ // /\ \/ / pcg AT goof DOT com |e| -=====/_/_//_/\_,_/ /_/\_\ --+ The choice of a GNU generation | |
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