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Mail Archives: opendos/1997/06/03/18:16:57

Date: Wed, 04 Jun 1997 10:18:29 -0700
From: Bill Currie <billc AT blackmagic DOT tait DOT co DOT nz>
Subject: Re: 32 bit DOS - let's bury the hatchet. (offshoot)
To: MORRIS JP <jpmorris AT csm DOT uwe DOT ac DOT uk>
Cc: chambersb AT juno DOT com, opendos AT delorie DOT com
Reply-to: billc AT blackmagic DOT tait DOT co DOT nz
Message-id: <3395A365.4D5F@blackmagic.tait.co.nz>
Organization: Tait Electronics NZ
MIME-version: 1.0
References: <199706031438 DOT PAA24994 AT milly>

MORRIS JP wrote:
> Notice, I said "or at least a 386".. the texturemapping routines from DOOM
> should suffice, even though DOOM does not support 6dof.  And Descent does
> support 6dof.  And strange things Quake doesn't.

Actually, Quake DOES support 6dof (most obvious when you die). The
mouse/keyboard gives you 5dof (move on x,y,y and rotate on x and z
(assuming z is virtical and x is your sholders)). The 6th dof is seen
when you straff (slide sideways) and the world rotates slightly on the y
axis.

Bill
-- 
Leave others their otherness.

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