Mail Archives: opendos/1997/06/03/18:16:57
MORRIS JP wrote:
> Notice, I said "or at least a 386".. the texturemapping routines from DOOM
> should suffice, even though DOOM does not support 6dof. And Descent does
> support 6dof. And strange things Quake doesn't.
Actually, Quake DOES support 6dof (most obvious when you die). The
mouse/keyboard gives you 5dof (move on x,y,y and rotate on x and z
(assuming z is virtical and x is your sholders)). The 6th dof is seen
when you straff (slide sideways) and the world rotates slightly on the y
axis.
Bill
--
Leave others their otherness.
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