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Mail Archives: opendos/1997/05/20/00:40:11

From: leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller)
Message-Id: <199705200437.OAA22805@solwarra.gbrmpa.gov.au>
Subject: Re: OpenDOS graphics drivers
To: NukeEmUp AT thepentagon DOT com
Date: Tue, 20 May 1997 14:37:23 +1000 (EST)
Cc: opendos AT delorie DOT com
In-Reply-To: <1348344101-21163430@diablo.eimages.co.uk> from "David Cantrell" at May 16, 97 11:25:32 am

> 32-bit programming is more efficient because:
> o I can easily use large data structures
> o I can port code from other OSes more easily

If you can use larger data structures, you don't have to write extra
code to manipulate them; your code runs faster... I don't understand
how this thread has managed to keep goin...
 
> My experience is also that a 16-bit compiler (MS QuickC) produces 
> smaller programs than a 32-bit compiler (DJGPP with GO32.EXE
> statically linked).

Ummm... *DUH*  :)
 
> > If John Carmack is *so* worried about every cycle in a game, why has he
> > shifted to Win32 development only?
 
> Cos he can make pots more money that way ;-)

Ok... :)

Leathal.

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