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From: | leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller) |
Message-Id: | <199705200437.OAA22805@solwarra.gbrmpa.gov.au> |
Subject: | Re: OpenDOS graphics drivers |
To: | NukeEmUp AT thepentagon DOT com |
Date: | Tue, 20 May 1997 14:37:23 +1000 (EST) |
Cc: | opendos AT delorie DOT com |
In-Reply-To: | <1348344101-21163430@diablo.eimages.co.uk> from "David Cantrell" at May 16, 97 11:25:32 am |
> 32-bit programming is more efficient because: > o I can easily use large data structures > o I can port code from other OSes more easily If you can use larger data structures, you don't have to write extra code to manipulate them; your code runs faster... I don't understand how this thread has managed to keep goin... > My experience is also that a 16-bit compiler (MS QuickC) produces > smaller programs than a 32-bit compiler (DJGPP with GO32.EXE > statically linked). Ummm... *DUH* :) > > If John Carmack is *so* worried about every cycle in a game, why has he > > shifted to Win32 development only? > Cos he can make pots more money that way ;-) Ok... :) Leathal.
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