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Mail Archives: opendos/1997/05/15/14:40:19

Message-Id: <199705151840.OAA01769@delorie.com>
Date: Thu, 15 May 1997 13:31:50 -0500
From: "Jonathan E. Brickman" <brickman AT cjnetworks DOT com>
Reply-To: "Jonathan E. Brickman" <brickman AT cjnetworks DOT com>
To: opendos AT delorie DOT com
Subject: Games & multitasking
Mime-Version: 1.0

> In action video games, *ANY* overhead is too much overhead. You break the
> cache pipeline. You f**kup your prefetch. You lose CLOCK CYCLES. You know
> John Carmack has created over 20 diffenrent rendering engines for Quake
> during its development? You wouldn't believe what saving a friggin' clock
> cycle in an inner loop can give you in gameplay!

Agreed.  That does not, however, mean that a good game OS
shouldn't multitask.  Doom for Linux was fabulous.
I would say that if a good game OS does multitask, it had
better be very damned good (thereby scratch Win95, probably
NT 4); but that's another story.

Jonathan E. Brickman         River City Computing, Inc.            (913) 232-6663
http://www.cjnetworks.com/~rivercity                    brickman AT cjnetworks DOT com
It seems to me that men usually think more about carburetors, and women
think more about doors.  I think the world needs really good carburetors...and
really good doors.

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