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Mail Archives: opendos/1997/03/29/09:57:27

Message-Id: <199703291452.PAA16009@magigimmix.xs4all.nl>
From: "yeep" <yeep AT xs4all DOT nl>
To: "OpenDOS" <opendos AT delorie DOT com>
Subject: Fw: Returned mail: User unknown
Date: Fri, 28 Mar 1997 16:52:21 +0100
MIME-Version: 1.0

> > > > >Well, obviously I am foolish enough to be talking about quake, but
> the
> > fact
> > > > >is that id Software have told in an interview that they don't care
> > about
> > > > >the game (well they care, but it's not the most importent part)
they
> > want
> > > 
> > > You have misinterpreted the statement and context...
> > 
> > Okay, so I might have brought it more dramatic than it really is, but
> > Carmack told in the interview, that their biggest profit is in
licensing
> > the engine, not in the game itself.
> >  
> > > > >the technology.
> > > > >Then they sell the technology and let other companies who've
> licensed
> > that
> > > > >technology make it run on a slower machine.
> > > > >Hey, when they said what the minimum specs were for Quake 2.....
> > > > >Pentium 200, 32 MB RAM, Very fast video card and a dedicated 3D
> > accelerator
> > > > >who can do 64000 polygons a second (or something).
> > > > >Now THAT'S definitly NOT backwards compatibility.
> > > 
> > > I haven't seen this, so can't comment on this... WHERE is this
written
> so
> > I
> > > can have a look?
> > 
> > Some imported American Computer mag.
> > I read it right after the release of Quake last year, they were asking
> some
> > info about Quake II.
> > Carmack told that they were gonna try and make realtime curves (nurbs
or
> > something) and have rough surfaces with dents and all, in stead of your
> > normal flat textured polygon.
> > Then the interviewer asked what kind of Silicon Graphics we'd need for
> > that.
> > Carmack answered with the specs I posted earlier, then the interviewer
> > asked if he was kidding.
> > Carmacj answered with something like, that they're planning on
releasing
> > Quake II at the end of 1998 (or "when it's done") and that people who
> want
> > to keep up with technology in software, should expect to also have to
> keep
> > up with hardware technology.
> > I think the magazine was "Computer + Video Games".
> > 
> > 	Yeep
> > 

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