Mail Archives: opendos/1997/03/27/13:22:48
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> Datum: donderdag 27 maart 1997 0:41
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> The original message was received at Wed, 26 Mar 1997 18:47:34 +0100
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> From: "yeep" <yeep AT xs4all DOT nl>
> To: "Leath Muller" <leathm AT solwarra DOT gbrmpa DOT gov DOT au>,
> "JP Morris" <b52g AT pop DOT netaddress DOT usa DOT net>
> Cc: <opendos AT mail DOT tacoma DOT net>
> Subject: Re: [opendos] Wishlist v2.0
> Date: Tue, 25 Mar 1997 18:32:29 +0100
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>
> > > >Well, obviously I am foolish enough to be talking about quake, but
the
> fact
> > > >is that id Software have told in an interview that they don't care
> about
> > > >the game (well they care, but it's not the most importent part) they
> want
> >
> > You have misinterpreted the statement and context...
>
> Okay, so I might have brought it more dramatic than it really is, but
> Carmack told in the interview, that their biggest profit is in licensing
> the engine, not in the game itself.
>
> > > >the technology.
> > > >Then they sell the technology and let other companies who've
licensed
> that
> > > >technology make it run on a slower machine.
> > > >Hey, when they said what the minimum specs were for Quake 2.....
> > > >Pentium 200, 32 MB RAM, Very fast video card and a dedicated 3D
> accelerator
> > > >who can do 64000 polygons a second (or something).
> > > >Now THAT'S definitly NOT backwards compatibility.
> >
> > I haven't seen this, so can't comment on this... WHERE is this written
so
> I
> > can have a look?
>
> Some imported American Computer mag.
> I read it right after the release of Quake last year, they were asking
some
> info about Quake II.
> Carmack told that they were gonna try and make realtime curves (nurbs or
> something) and have rough surfaces with dents and all, in stead of your
> normal flat textured polygon.
> Then the interviewer asked what kind of Silicon Graphics we'd need for
> that.
> Carmack answered with the specs I posted earlier, then the interviewer
> asked if he was kidding.
> Carmacj answered with something like, that they're planning on releasing
> Quake II at the end of 1998 (or "when it's done") and that people who
want
> to keep up with technology in software, should expect to also have to
keep
> up with hardware technology.
> I think the magazine was "Computer + Video Games".
>
> Yeep
>
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