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Mail Archives: opendos/1997/03/20/08:42:34

Date: Thu, 20 Mar 1997 05:27:19 -0500 (EST)
From: "Mike A. Harris" <mharris AT blackwidow DOT saultc DOT on DOT ca>
Reply-To: "Mike A. Harris" <mharris AT blackwidow DOT saultc DOT on DOT ca>
To: "Alaric B. Williams" <alaric AT abwillms DOT demon DOT co DOT uk>
cc: "Colin W. Glenn" <cwg01 AT gnofn DOT org>, opendos AT mail DOT tacoma DOT net
Subject: Re: [opendos] OpenDOS Startup logo [brannanp]
In-Reply-To: <858322039.1115152.0@abwillms.demon.co.uk>
Message-ID: <Pine.LNX.3.95.970320052530.12128B-100000@capslock.com>
Organization: Total disorganization.
MIME-Version: 1.0

On Fri, 14 Mar 1997, Alaric B. Williams wrote:

> On 12 Mar 97 at 18:40, Colin W. Glenn wrote:
> 
> > > The only problem is when more than one sound attempts to play at
> > > the same time.  It would be nice if they were mixed.
>  
> > You need both a multi voice sound card and software to handle loading the
> > sounds into inactive channels for that to happen.
> 
> Not really. Software mixing is possible; I implemented it under DJGPP 
> once. I think OS/2 does it, for a start...

Exactly.  Look at ANY video game.  Either for DOS or Linux or
whatever.  It doesn't matter what sound card you have, you hear
multiple sound effects at the same time.  The sounds effects are
put into some sort of a queue mechanism, and then software mixed
and sent to the soundcard.  Definately possible on Linux.  Look
at LinuxDOOM and Abuse for examples.


Mike A. Harris        |             http://blackwidow.saultc.on.ca/~mharris
Computer Consultant   |                  Coming soon: dynamic-IP-freedom...
My dynamic address: http://blackwidow.saultc.on.ca/~mharris/ip-address.html
mailto:mharris AT blackwidow DOT saultc DOT on DOT ca

    Caldera sues Microsoft - Visit Caldera's website: www.caldera.com

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