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Mail Archives: geda-user/2018/05/07/05:22:11

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Date: Mon, 7 May 2018 11:19:55 +0200 (CEST)
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To: "michalwd1979 (michalwd1979 AT o2 DOT pl) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
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From: gedau AT igor2 DOT repo DOT hu
Subject: Re: Odp: Re: [geda-user] Opengl PCB and mainline PCB - pcb-rnd
aspects
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Hello Michael,

On Mon, 7 May 2018, michalwd1979 (michalwd1979 AT o2 DOT pl) [via geda-user AT delori=
e.com] wrote:

>Hello pcb-rnd Developers,
>
>Igor, results for Yours tests (with the straight lines and my board) are i=
n
>attached file. For the straight lines and GL, it seems that the performanc=
e
>is=C2=A0 similar to Yours, window on both screens (3200x1200) gives 19FPS.=
 With
>my board (test.pcb, also attached) benchmark seems to suck at 0.4FPS,
>because my felling is that it is even slower. I don't have lesstif and
>pcb-rnd was compiled with -O2, no debugging.


Thank you!

The next thing to try is the multi-layer version, to see if it is the=20
layer compisiting that gets slower in our version. I will be able to=20
produce that test file tomorrow morning.

If the answer will be yes, I have ideas how we could optimize it. If the=20
answer will be no, I will take your board apart to see what kind of (or=20
combination of) object(s) cause the problem.


>Adrian, pleas find the board attached. This is a RF board, so it is bloate=
d
>with vias and polygons. It was created with my local patched opengl pcb
>version, with 8 routing styles and solid thermals on pads.

FYI, with pcb-rnd you don't need a patch (or any compile time=20
configuration) for 8 routing styles - we support a virtually unlimited=20
number of routing styles.

Best regards,

Igor2
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