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From: "Peter Clifton (petercjclifton AT googlemail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
Date: Tue, 1 May 2018 22:46:43 +0100
Message-ID: <CAJXU7q8-CpWYpkMAeVD+Z1giuuhP9AO-+Q9MPOR4n7MsryLeGQ@mail.gmail.com>
Subject: Re: Re: [geda-user] Opengl PCB and mainline PCB
To: gEDA User Mailing List <geda-user AT delorie DOT com>
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Hi,

I'm on holiday at the moment - but if you give me a prod next week (perhaps
CC my direct email), I'll try to reply.

Peter

On 30 April 2018 at 17:33, michalwd1979 (michalwd1979 AT o2 DOT pl) [via
geda-user AT delorie DOT com] <geda-user AT delorie DOT com> wrote:

> Thank You Chad,
> I did not expected that these versions are so different, however I might
> be able to help with simpler tasks. I've done a bit of programming and
> already, I'm using pcb with some of my local patches. The biggest problem
> is that I never worked on GUIs / openGL.
> If You could tell me what are the tasks ahead then I can check where I ca=
n
> do something - it would be really nice to have a mainline with full 3D
> rendering. Some time ago I've tried to check if it is possible to
> incorporate opengl code to pcb-rnd, but it turns out that it is out of my
> reach.
>
> By the way I was comparing both versions and I found some differences (no=
t
> sure if this is planned or not). With Peters openGL version I can draw
> tracks on soldermask layer (create holes in soldermask), while with
> mainline pcb it is impossible. Mainline also does not draws already creat=
ed
> soldermask tracks, that are in pcb file:
> Layer(12 "bottom soldermask")
> (
> .....
> )
> Is that really the case?  I think that it was working with mainline befor=
e.
> Best Regards,
> Michael Widlok
>
>
>
>
> Dnia 29 kwietnia 2018 16:36 Chad Parker (parker DOT charles AT gmail DOT com) [via
> geda-user AT delorie DOT com] <geda-user AT delorie DOT com> napisa=C5=82(a):
>
> Hi Michael-
> Peter's work is pretty impressive! Yes, the plan is to merge his work, bu=
t
> it's unclear how long it might take to do so. Peter has been really busy
> with work, but he was able to push his branches over to the main pcb
> repository and rebase them against a recent version. So, some progress ha=
s
> been made in that direction, however, there's still a fair bit of work
> required to get it into master. I periodically look into it, but, it's a
> lot to digest. He did a lot of parallel work, so, we need to partition it
> into manageable chunks for merging. We'd love some help with that if you'=
re
> interested :)
> Cheers,
> --Chad
>
> On Thu, Apr 26, 2018 at 8:33 AM, michalwd1979 ( <michalwd1979 AT o2 DOT pl>
> michalwd1979 AT o2 DOT pl) [via <geda-user AT delorie DOT com>geda-user AT delorie DOT com] <
> <geda-user AT delorie DOT com>geda-user AT delorie DOT com> wrote:
>
> Hello,
> Up to now I was using opengl version of PCB from Peter's Clifton branch:
> http://repo.or.cz/w/geda-pcb/pcjc2.git
> Recently I compiled newest version of mainline PCB and it turns out that
> it also has 3D ball in GUI, however 3D rendering of board is different  -
> mainline does not places layers on different heights.
>
> My question is: will Peters code be merged into mainline at some time?
> From time to time I was using screenshots from Peter's opengl version in =
my
> reports, but now it seems that this branch is (almost) dead. I don't know
> opengl good enough to check the differences of both versions, so I don't
> know what exactly is done differently and is it even possible to merge.
> Best Regards,
> Michael Widlok
>
>
>
>

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<div dir=3D"ltr">Hi,<div><br></div><div>I&#39;m on holiday at the moment - =
but if you give me a prod next week (perhaps CC my direct email), I&#39;ll =
try to reply.</div><div><br></div><div>Peter</div></div><div class=3D"gmail=
_extra"><br><div class=3D"gmail_quote">On 30 April 2018 at 17:33, michalwd1=
979 (<a href=3D"mailto:michalwd1979 AT o2 DOT pl">michalwd1979 AT o2 DOT pl</a>) [via <a =
href=3D"mailto:geda-user AT delorie DOT com">geda-user AT delorie DOT com</a>] <span dir=
=3D"ltr">&lt;<a href=3D"mailto:geda-user AT delorie DOT com" target=3D"_blank">ged=
a-user AT delorie DOT com</a>&gt;</span> wrote:<br><blockquote class=3D"gmail_quot=
e" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">=
<div>Thank You Chad,<br></div><div>I did not expected that these versions a=
re so different, however I might be able to help with simpler tasks. I&#39;=
ve done a bit of programming and already, I&#39;m using pcb with some of my=
 local patches. The biggest problem is that I never worked on GUIs / openGL=
. <br></div><div>If You could tell me what are the tasks ahead then I can c=
heck where I can do something - it would be really nice to have a mainline =
with full 3D rendering. Some time ago I&#39;ve tried to check if it is poss=
ible to incorporate opengl code to pcb-rnd, but it turns out that it is out=
 of my reach.<br></div><div><br></div><div>By the way I was comparing both =
versions and I found some differences (not sure if this is planned or not).=
 With Peters openGL version I can draw tracks on soldermask layer (create h=
oles in soldermask), while with mainline pcb it is impossible. Mainline als=
o does not draws already created soldermask tracks, that are in pcb file:<b=
r></div><div>Layer(12 &quot;bottom soldermask&quot;)<br></div><div>(<br></d=
iv><div>.....<br></div><div>)<br></div><div>Is that really the case?=C2=A0 =
I think that it was working with mainline before.<br></div><div>Best Regard=
s,<br></div><div>Michael Widlok<br></div><div class=3D"HOEnZb"><div class=
=3D"h5"><div><br></div><div><br></div><div><br></div><div><br></div><div cl=
ass=3D"m_-6810516331855953812nh_extra"><div>Dnia 29 kwietnia 2018 16:36 Cha=
d Parker (<a href=3D"mailto:parker DOT charles AT gmail DOT com" target=3D"_blank">par=
ker DOT charles AT gmail DOT com</a>) [via <a href=3D"mailto:geda-user AT delorie DOT com" ta=
rget=3D"_blank">geda-user AT delorie DOT com</a>] &lt;<a href=3D"mailto:geda-user@=
delorie.com" target=3D"_blank">geda-user AT delorie DOT com</a>&gt; napisa=C5=82(a=
):<br></div><blockquote class=3D"m_-6810516331855953812nh_quote" style=3D"b=
order-left:2px solid #999;padding-left:8px;margin:0"><div id=3D"m_-68105163=
31855953812gwp416affb9"><div id=3D"m_-6810516331855953812gwp416affb9h"><div=
 class=3D"m_-6810516331855953812gwp416affb9b"><div dir=3D"ltr"><div><div><d=
iv><div>Hi Michael-<br></div></div><div>Peter&#39;s work is pretty impressi=
ve! Yes, the plan is to merge his work, but it&#39;s unclear how long it mi=
ght take to do so. Peter has been really busy with work, but he was able to=
 push his branches over to the main pcb repository and rebase them against =
a recent version. So, some progress has been made in that direction, howeve=
r, there&#39;s still a fair bit of work required to get it into master. I p=
eriodically look into it, but, it&#39;s a lot to digest. He did a lot of pa=
rallel work, so, we need to partition it into manageable chunks for merging=
. We&#39;d love some help with that if you&#39;re interested :)<br></div></=
div><div>Cheers,<br></div></div><div>--Chad<br></div></div><div class=3D"m_=
-6810516331855953812gwp416affb9_gmail_extra"><div><br></div><div class=3D"m=
_-6810516331855953812gwp416affb9_gmail_quote"><div>On Thu, Apr 26, 2018 at =
8:33 AM, michalwd1979 (<a href=3D"mailto:michalwd1979 AT o2 DOT pl" target=3D"_bla=
nk"></a><a href=3D"mailto:michalwd1979 AT o2 DOT pl" target=3D"_blank">michalwd197=
9 AT o2 DOT pl</a>) [via <a href=3D"mailto:geda-user AT delorie DOT com" target=3D"_blank=
"></a><a href=3D"mailto:geda-user AT delorie DOT com" target=3D"_blank">geda-user@=
delorie.com</a>] <span dir=3D"ltr">&lt;<a href=3D"mailto:geda-user AT delorie.=
com" target=3D"_blank"></a><a href=3D"mailto:geda-user AT delorie DOT com" target=
=3D"_blank">geda-user AT delorie DOT com</a>&gt;</span> wrote:<br></div><blockquot=
e class=3D"m_-6810516331855953812gwp416affb9_gmail_quote" style=3D"margin:0=
 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div>Hello,<br></div=
><div>Up to now I was using opengl version of PCB from Peter&#39;s Clifton =
branch:=C2=A0<a>http://repo.or.cz/w/ge<wbr>da-pcb/pcjc2.git</a><br></div><d=
iv>Recently I compiled newest version of mainline PCB and it turns out that=
 it also has 3D ball in GUI, however 3D rendering of board is different=C2=
=A0 - mainline does not places layers on different heights. <br></div><div>=
<br></div><div>My question is: will Peters code be merged into mainline at =
some time? From time to time I was using screenshots from Peter&#39;s openg=
l version in my reports, but now it seems that this branch is (almost) dead=
. I don&#39;t know opengl good enough to check the differences of both vers=
ions, so I don&#39;t know what exactly is done differently and is it even p=
ossible to merge.<br></div><div>Best Regards,<br></div><div>Michael Widlok=
=C2=A0 =C2=A0 <br></div><div><br></div><div class=3D"m_-6810516331855953812=
gwp416affb9_m_5370672805447586271nh_extra"><p><br></p></div></blockquote></=
div></div></div></div></div></blockquote></div><div><br></div></div></div><=
/blockquote></div><br></div>

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