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Mail Archives: geda-user/2015/10/27/08:12:48

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Date: Tue, 27 Oct 2015 13:12:21 +0100
From: "Gabriel Paubert (paubert AT iram DOT es) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
To: "Nicklas Karlsson (nicklas DOT karlsson17 AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
Subject: Re: [geda-user] home/bkerin/geometry_module branch
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On Tue, Oct 27, 2015 at 12:09:09PM +0100, Nicklas Karlsson (nicklas DOT karlsson17 AT gmail DOT com) [via geda-user AT delorie DOT com] wrote:
> In short C++ objects are called "class" and may be used almost or exactly as a C struct. Largest improvement with C++ are variables within an object which fulfil similar functionality to a C struct may be private and only accessed with functions belonging to object.
> 
> Polyformism may also be an improvement there may for example be a function to move an object with different implementations depending for different object types. Polymorfism in C++ are however far as I understand not handled as in other object oriented languages, it is easy to screw things up.
> 
> I don't like C++ either but it is an improvement. I like ADA better.

Nobody prevents you from rewriting PCB in Ada ;-)

and yes I agree with you wrt Ada vs C++. But the CGAL library really
seems very heavyweight. 

Half a million lines of include is a lot. Strange enough, the cgal
package itself is reasonable, that's the development which is huge.

The dependency list (boost, mesa, gmp) and the list of files
(https://packages.debian.org/sid/amd64/libcgal-dev/filelist)
make me cringe (for a start: what are these cmake files for?).

    Gabriel

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