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Mail Archives: geda-user/2015/10/27/07:09:30

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Tue, 27 Oct 2015 04:09:14 -0700 (PDT)
Date: Tue, 27 Oct 2015 12:09:09 +0100
From: "Nicklas Karlsson (nicklas DOT karlsson17 AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
To: geda-user AT delorie DOT com
Subject: Re: [geda-user] home/bkerin/geometry_module branch
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In short C++ objects are called "class" and may be used almost or exactly as a C struct. Largest improvement with C++ are variables within an object which fulfil similar functionality to a C struct may be private and only accessed with functions belonging to object.

Polyformism may also be an improvement there may for example be a function to move an object with different implementations depending for different object types. Polymorfism in C++ are however far as I understand not handled as in other object oriented languages, it is easy to screw things up.

I don't like C++ either but it is an improvement. I like ADA better.

Nicklas Karlsson



> I remember there was a movement to transform PCB to C++. I guess DJ made
> PCB ready to be compiled by a C++ compiler. DJ?
> 
> Personally, I don't like C++, but I think C++ is a better tool to code a
> PCB editor application than C.
> 
> Lev
> 
> On Tue, Oct 27, 2015 at 10:36 AM, <gedau AT igor2 DOT repo DOT hu> wrote:
> 
> >
> >
> > On Tue, 27 Oct 2015, Levente (leventelist AT gmail DOT com) [via
> > geda-user AT delorie DOT com] wrote:
> >
> > Okay, I don't want to start another war here. I was browsing the manual of
> >> the CGAL library, and I think it has some nice features that can bring lot
> >> of benefit for us. So I'd go for CGAL.
> >>
> >> Just my two cents.
> >>
> >
> > I don't want to join another war here either, but CGAL is not all benefit
> > but has a cost as well. Sloccount on include/ in CGAL says 578k lines of
> > code. It's more than 5 times bigger than the whole PCB src/, including the
> > hids and everything. And it's all C++, while PCB code that needs these
> > calculations are mostly in C.

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