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Mail Archives: geda-user/2015/10/11/23:54:46

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Sun, 11 Oct 2015 20:54:34 -0700 (PDT)
Date: Sun, 11 Oct 2015 19:54:34 -0800
Message-ID: <CAC4O8c-N8-60--njpN96AKuVzZ7gncGy0y4BJwdXPiPVp7O5vg@mail.gmail.com>
Subject: [geda-user] debugging marker for geometry work in geda
From: "Britton Kerin (britton DOT kerin AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
To: geda-user AT delorie DOT com
Reply-To: geda-user AT delorie DOT com

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I just pushed a small branch home/bkerin/debugging_markers

It lets you draw fixed-pixel-size dots (visible at all scales) that merge
with existing colors in a still-visible way, for debugging geometry and
position stuff, via hid.  So far only implementation is openGL but I think
I'll add gdk, unless there's already some better way to do this that I
missed?

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<div dir=3D"ltr"><br><div style=3D"">I just pushed a small branch home/bker=
in/debugging_markers</div><div style=3D""><br></div><div style=3D"">It lets=
 you draw fixed-pixel-size dots (visible at all scales) that merge with exi=
sting colors in a still-visible way, for debugging geometry and position st=
uff, via hid.=C2=A0 So far only implementation is openGL but I think I&#39;=
ll add gdk, unless there&#39;s already some better way to do this that I mi=
ssed?</div></div>

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