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Mail Archives: geda-user/2013/01/18/10:25:27

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Date: Fri, 18 Jan 2013 13:24:49 -0200
Message-ID: <CAFfN_22jxGdxE0_U4HBuXeJaYxS1TvaYF-Zg3oQQe=QysKN0uA@mail.gmail.com>
Subject: Re: [geda-user] libgeda circle parsing
From: =?UTF-8?Q?Antonio_Todo_Bom_=E2=9C=88?= <atodobom AT gmail DOT com>
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Yes, Nevertheless ...
The radius can be zero, but if you have thickness theoretically would be
shown on paper. But when I can reach a zero radius circle, it is invisible
at the screen.

But I see that we left out a bit of the question I asked, as the code.

I just mentioned that if the code checks null or negative radius, why he
corrects to zero?

I think of two things:
- Or just check if there are negative radius.
- Or correct to a value known as a standard.

I'm just saying that I see no sense in the routine check if it is zero,
then mention it as a mistake, and then to correct to zero anyway.

This was just a moment of philosophy in programming  :)

Anyway, I sometimes have some invisible entities left across the design.
And I think is relevant to "seek and destroy it" , or just turn them
visible anyway :D

Regards,
Antonio

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<div dir=3D"ltr"><div>Yes, Nevertheless ...</div><div>The radius can be zer=
o, but if you have thickness theoretically would be shown on paper. But whe=
n I can reach a zero radius circle, it is invisible at the screen.</div><di=
v>
<br></div><div>But I see that we left out a bit of the question I asked, as=
 the code.</div><div><br></div><div>I just mentioned that if the code check=
s null or negative radius, why he corrects to zero?</div><div><br></div>
<div>I think of two things:</div><div>- Or just check if there are negative=
 radius.</div><div>- Or correct to a value known as a standard.</div><div><=
br></div><div>I&#39;m just saying that I see no sense in the routine check =
if it is zero, then mention it as a mistake, and then to correct to zero an=
yway.</div>
<div><br></div><div>This was just a moment of philosophy in programming =A0=
:)</div><div><br></div><div>Anyway, I sometimes have some invisible entitie=
s left across the design. And I think is relevant to &quot;seek and destroy=
 it&quot; , or just turn them visible anyway :D</div>
<div><br></div><div>Regards,</div><div>Antonio</div></div>

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