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X-Recipient: | geda-user AT delorie DOT com |
Date: | Sun, 24 Sep 2017 11:35:34 +0200 (CEST) |
X-X-Sender: | igor2 AT igor2priv |
To: | geda-user AT delorie DOT com |
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From: | gedau AT igor2 DOT repo DOT hu |
Subject: | [geda-user] [pcb-rnd] new feature: polygon vs. polygon clearance |
Message-ID: | <alpine.DEB.2.00.1709241131030.27212@igor2priv> |
User-Agent: | Alpine 2.00 (DEB 1167 2008-08-23) |
MIME-Version: | 1.0 |
Reply-To: | geda-user AT delorie DOT com |
Hi PCB designers, some boards need a lot of copper: so much that it looks like if the whole bottom layer was just copper with a few gaps drawn to form islands. A new way of drawing this with pcb-rnd is enabling polygon-vs-polygon clearance, as demonstrated in the 2-minutes video at: https://archive.org/details/poly-clear-poly This enables polygons to make clearance around themsleves the same way as lines or arcs do. (Speaking in technical terms, the new flag, PCB_FLAG_CLEARPOLYPOLY is the polygon alternative to the clear-line flag used on lines and arcs). The real reason for adding this feature was to support arbitrary shaped smd pads with subcircuits - the smd pad needs to be able to clear other polygons. Being able to draw these thick islands in a ground plane is just a bonus. Regards, Igor2
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