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From: | "Luis de Arquer (ldearquer AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
Date: | Tue, 7 Mar 2017 00:02:29 +0100 |
Message-ID: | <CAGqyy=Zs1DBJ0r80oKP0Pak7ate5hM1fv=3ipPQUaZ1nyAwYzg@mail.gmail.com> |
Subject: | Re: [geda-user] Rubberband move keeping lines direction |
To: | geda-user <geda-user AT delorie DOT com> |
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2017-03-06 22:24 GMT+01:00, Peter Clifton <petercjclifton AT googlemail DOT com>: > Hi Luis, > > Quick off-list reply... > > I look forward to playing with your patch when I have a chance. Might want > to ping Bert Timmerman if he doesn't see your patch in the next day or two. > (He's the PCB maintainer). > Mind you, the patch is just for you guys to try it. It is not anything I am attempting to merge at all -tabs, code location, etc, need more work. But the core is done. > In case you find it interesting, I've also made some attempts to improve > Rubber banding in my development branches.. see: > > http://repo.or.cz/geda-pcb/pcjc2/v2.git/commitdiff/577676a50d4f0f99370936390004c72d3051aadd > and > http://repo.or.cz/geda-pcb/pcjc2/v2.git/commitdiff/425b1442c1f615a1f7c5133ebc91098ac5d9e432 > and > http://repo.or.cz/geda-pcb/pcjc2/v2.git/commitdiff/8e436c6650d68bfd411fa4db0d24d40cf6eb165a > and > http://repo.or.cz/geda-pcb/pcjc2/v2.git/commitdiff/3f213ad137db749c4c5ea69a31e3369b4805a6b0 > > This lets adds support for different mouse-cursors when hovering over > tracks which can be slid along perpendicular to their direction, and > attempts to adjust connected tracks to extend or contract in order to keep > connected. (It was intended to be a first step towards being able to push > and shove busses of wires). > > So far, I didn't try implementing collision detection, and there are > occasional problems if you have a tiny short track segment under one end of > the line you're dragging. > > > Let me know if you try my attempt out, and see what you think. > I'll give it a go, definitely. Collision detection and bus moves was my long term target, but that may be too far yet... Luis
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